
Glick hopes it lasts longer than a single turn, either becoming a permanent effect or lasting for several, as well. It should also come paired with a defensive component. It should not be limited to a handful of Pokémon, and it shouldn’t have an absurd damage increase. If Dynamax has taught us anything, Game Freak might have learned what does and does not make for a good battle mechanic for competitive battles. I thought that was a really nice mechanic.”Īs details on Pokémon Scarlet and Violet remain scarce, we have some time to wait until we see what Game Freak has in store for us.Ĭasually, we’d want the mechanic to play an active role in the story – whether being used by Gym Leaders or even trainers in the field – along with some significant story moments. If you’re like, ‘oh is going to Dynamax and do more damage,’ you can overall increase your survivability on your important Pokémon. Yes your Pokémon becomes way stronger with a 50% damage increase, but used defensively it's a 200% health increase. “I like that there was a defensive component to. used defensively it's a 200% health increase”ĭespite all this, of these three mechanics, Glick believes Dynamax is by far the healthiest.
#Altaria moves simulator#
And Pokémon Showdown, a popular online battle simulator that does away with a lot of the annoyances of competitive battling, banned Dynamax in most formats from the get-go for its overpowering potential. We get it – a Pokémon growing massive for a few turns and laying down some stat-boosting moves thrills us about as much as stumbling upon a Zubat in Mt. Much like we’ll forever wonder how Charizard isn’t a Dragon type, we’ll also wonder why the Gym Leaders and the Elite Four of Kalos didn’t have Pokémon to Mega Evolve.įrom the very moment Game Freak announced Dynamax, trainers bemoaned it for being way less cool than Mega Evolution. To make matters worse, for some reason Mega Evolution played an extremely minor role in X and Y’s adventure. Of the 48 different Mega Evolutions, most designs, such Mega Absol and Mega Pidgeot, added layers to otherwise unremarkable Pokémon, but that still did not make them strong enough to see serious play. But from an actual competitive lens, there were a lot of issues with them.” They were great from a design perspective. Salamence, Kangaskhan, Gengar – these Megas were so much stronger than stuff like Altaria and Beedrill. If you used anything other than those eight, you were at a big disadvantage from the get-go.


There were around eight Mega Evolutions that were viable. “In generation VII they were tuned a little bit but still it was stratified. “When Mega Evolutions were first released, they were not balanced at all,” Glick told us. Mega Evolution remains a fan favourite, and the general consensus is that Game Freak dropped the Voltorb when it nixed Mega Evolution entirely
