
Though it dresses itself up as a Diablo-esque looter-slasher and drenches you with gear and weapons at pretty much every opportunity it can get, there's so little else to sink your teeth into here beyond its gratifying aesthetic. The problem with Godfall is that beauty is pretty much all it's got. It's an undeniably gorgeous universe, and later, when you step outside and weave through the crumbling ruins of the Earth Realm, fiery leaves dancing above your head, or explore the aquamarine-soaked environs of the Water Realm, you'll realise just how breathtaking this world is.


It's those interiors the slick, polished metal and all that gleaming gold. Its opening is unapologetically ostentatious in a way that's somehow both majestic and faintly repellent, like an ageing casino decorated by a man who thinks he has taste.Īt first, it all feels reminiscent of Destiny 2's Leviathan raid.
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The campaign delivers plenty of missions to dive into, a robust co-op-focused endgame, along with an endless Tower of Trials that pumps out excellent loot (again recycling an environment you've already explored).Godfall offers obnoxiously stylish next-gen spectacle, but its appeal only runs skin deep.Īs you glide about its burnished hallways, flitting from one glittering, cavernous hall to the next, it's hard not to be impressed by the pomposity of Godfall. You need to group up with people you know. I was impressed by just how well the cooperative play worked, although you can’t matchmake if your friends aren’t around. Whether you are pairing two similarly leveled characters or a high-powered with a newcomer, the battles are balanced nicely for all involved, either upping the damage output for the player or making the fight harder. A good deal of fun comes from coordinating strategies and trying to lure a foe your way to set him up for an uncontested assault from a friend. The higher difficulty is best played cooperatively with two friends, and is also where Godfall’s boss battles truly shine. On the lowest difficulty, if you die, you come right back to life and the damage you dealt to the enemy remains (although sometimes the game bugs out and resets it anyway). The Valorplates all look amazing, but have their own loadouts, which can be a bit of pain, as you need to unequip gear if you want to use it on another suit.Įach mission consists of three difficulties, with the highest limiting the number of attempts you get.
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You have five weapon types in total, and all are fun to wield, feeling distinct with different timing windows and benefits.Ī little variety is also tied to Valorplates, which are complete armor sets that impart slightly different combat capabilities, but not enough to truly change how you play. No matter what your approach is, the game pushes you to alternate between two weapons, as damage dealt with one powers up the other. You can also use Soulshatter, which allows you to bank damage that you can use to decimate an adversary, making them explode in an impressive spray of mist. The standard enemy varieties perish quickly, but are still fun to take on, especially if you focus on weakening their guard to open them up to flashy finishers. Again, Godfall does a nice job of high-fiving players with statistical and functional bumps that immediately make a difference and make Orin more of a force on the battlefield. The one benefit of grinding out fights against the same groups of enemies in these areas is to gain experience that eventually awards skill points. The story, while beginning with a flashy cinematic of thousands of troops clashing on the battlefield, is surprisingly intimate, pitting your character, a fallen king named Orin, against his power-hungry brother Macros, who will destroy the world in his pursuit of becoming a god. These suits of steel have a stunning design, and convey the game’s unique blend of fantasy and science-fiction.

You’ll never once see a humanoid face every character is outfitted in garish armors, usually themed after some kind of beast. The meat on Godfall’s bones is little more than warriors with swords, but the visual stylization over that basic setup is beautiful and different. What comes next, however, is a daunting amount of repetition leading up to the next exciting boss encounter. The gear you obtain is almost always beneficial, giving you more powerful weapons and currency needed to make your existing equipment better.

When you eventually deliver a finishing blow, you're rewarded with a feast of loot raining down in a dazzling showering of next-gen particle effects. The back-and-forth clashes against these titans are intense and lengthy, demanding speed, skill, and strategy. These foes put up good fights and push you to use everything in your arsenal. Backed by razor-sharp combat, Godfall is at its best when a boss steps into the arena.
